Map Editor Rebuild v3.3.8 (Sprite Fix)
Add Geometry
Add Box
Add Plane
Add Sprite
Add Prefab/Spawner
Add Elevator
Add Door
Add Player Start
Add Item Spawn
Add Enemy Spawn
Add Level Trigger
Manipulation Mode
Translate (G)
Rotate (R)
Scale (S)
Mode: Translate
View & Selection
Delete (Del)
Clone (Ctrl+D)
Snap To Grid
Show Wireframe
Textures
Select Texture:
Selected Properties
Type: -
Position:
X
Y
Z
Rotation:
X
Y
Z
deg
Scale:
X
Y
Z
Geometry Properties
Is Collider?
Active Face:
+X
-X
+Y
-Y
+Z
-Z
Apply to Face
Apply to All
Texture Scale:
U
V
Texture Offset:
U
V
Sprite Properties
Apply Texture
Billboard (Y-Axis Lock)
Scale with Distance
Write to Depth Buffer
Alpha Test Threshold (0-1):
Pivot Point (0-1):
X
Y
Tint Color:
Animation
Animation Type:
Translate
Rotate
Target Position Offset:
X
Y
Z
Target Rotation:
X
Y
Z
deg
Set Current Transform as Target
Duration (seconds):
Loop Behaviour:
Play Once
Loop
Ping-Pong
Auto Start on Load
Trigger ID (Optional):
Preview Animation
Clear Animation Data
File
Export JSON
Load JSON
-
Controls
LMB Drag
Orbit View
MMB Drag
/
Shift+LMB Drag
Pan View
Scroll
Zoom View
LMB Click
Select / Deselect
LMB Click (Gizmo Center)
Cycle Mode (R/S)
Manipulation
G
/
Button
Translate Mode
R
/
Button
Rotate Mode
S
/
Button
Scale Mode
Space
Cycle Rotate/Scale
Q
Toggle Local/World Space
Shift (Hold)
Uniform Scaling
Snap Checkbox
Enable Snapping
View
Wireframe Checkbox
Toggle Wireframe
Animation
Define target, duration etc. in UI
Set Target
Records current transform
Preview
Plays animation
Texturing
Box: Select face, then apply
Apply to Face
Applies to active face
Apply to All
Applies to all faces/obj
Adjust UV Scale/Offset per face
Editing
Del
/
Backspace
Delete
Ctrl+D
Clone
Esc
Deselect
File
Use UI Buttons for Export/Load