Engine Rebuild v3.6.7
History
Undo (Ctrl+Z)
Redo (Ctrl+Y)
Add Geometry
Add Box
Add Plane
Add Sprite
Add Model
Add Decal Plane
Add Spawner/Trigger
Add Player Start
Add Item Spawn
Add Enemy Spawn
Add Level Trigger
Add Door Trigger
Add Proximity Trigger
Add Light
Add Point Light
Manipulation Mode
Translate (M)
Rotate (O)
Scale (P)
Terrain Tools
Add Terrain Object
Editing Mode
Raise
Lower
Smooth
Flatten
Paint
Brush Size:
3.0
Brush Strength:
0.1
Flatten Height:
Base Texture:
Base Texture Scale (Tiling):
U
V
Apply Base Texture
Paint Textures (Click slot, then texture below)
Paint Texture Scale (Tiling):
U
V
Apply Scale to Active Paint Texture
Finish Terrain Editing
Environment
Sky:
Apply Sky
Water Level (Y):
Set
Remove
Water Texture:
View & Selection
Delete (Del)
Clone (Ctrl+D)
Group (Ctrl+G)
Ungroup (Ctrl+Shift+G)
Snap To Grid
Show Wireframe
Show Grid
Show Light Helpers
Reset View
Textures
Gritty
Select Texture:
Toony
Horror
Selected Properties
Name:
Type: -
Visible
Locked (Triple-click obj to unlock)
Position:
X
Y
Z
Rotation:
X
Y
Z
deg
Scale:
X
Y
Z
PBR Material Properties
Is Collider?
Active Face:
+X
-X
+Y
-Y
+Z
-Z
BaseColor Map:
None
Normal Map:
None
Roughness Map:
None
AO Map:
None
Metalness:
Roughness Factor (no map):
Apply to Face
Apply to All
Texture Scale (Shared):
U
V
Texture Offset (Shared):
U
V
Transparent (Non-PBR)
Alpha Test Threshold (0-1):
Sprite Properties
Apply Texture
Fixed Rotation (vs Billboard)
Scale with Distance
Write to Depth Buffer
Alpha Test Threshold (0-1):
Pivot Point (0-1):
X
Y
Tint Color:
Light Properties
Color:
Intensity:
Distance (0=infinite):
Decay:
Animation
Animation Type:
Translate
Rotate
Target Position Offset:
X
Y
Z
Target Rotation:
X
Y
Z
deg
Set Current Transform as Target
Duration (seconds):
Loop Behaviour:
Play Once
Loop
Ping-Pong
Auto Start on Load
Trigger ID (Optional):
Preview Animation
Clear Animation Data
File
Export JSON
Load JSON
-
Select Model
×
Loading models...
Controls
LMB Drag
Orbit View
MMB Drag
/
Shift+LMB Drag
Pan View
Scroll
Zoom View
LMB Click
Select / Deselect
Shift+LMB Click
Add/Remove from Selection
Triple Click
Unlock Locked Object
LMB Click (Gizmo Center)
Cycle Mode (O/P)
WASD
Enter Explore Mode (Move)
Arrows
Enter Explore Mode (Look)
Esc
Exit Explore Mode / Deselect
Manipulation
M
/
Button
Translate Mode
O
/
Button
Rotate Mode
P
/
Button
Scale Mode
Space
Cycle Rotate/Scale
Q
Toggle Local/World Space
Shift (Hold)
Uniform Scaling
Snap Checkbox
Enable Snapping
View
Wireframe Checkbox
Toggle Wireframe
Light Helpers Checkbox
Toggle Light Helper Visibility
Animation
Define target, duration etc. in UI
Set Target
Records current transform
Preview
Plays animation
Texturing
Box: Select face, then apply
Apply to Face
Applies to active face
Apply to All
Applies to all faces/obj
Adjust UV Scale/Offset per face
Decal Placement
Click
Add Decal
to enter mode
Click on geometry to place decal
Select decal plane to adjust properties
Click
Add Decal
again to exit mode
Editing
Del
/
Backspace
Delete Selected
Ctrl+D
Clone Selected
Ctrl+G
Group Selected
Ctrl+Shift+G
Ungroup Selected
Esc
Deselect / Exit Decal Mode
Ctrl+Z
Undo
Ctrl+Y
Redo
File
Use UI Buttons for Export/Load
Terrain Editing
Add Terrain
Creates terrain plane
Tools: Raise, Lower, Smooth, Flatten, Paint
Adjust Brush Size/Strength
LMB Drag
Sculpt/Paint terrain
Apply Base Texture
Set terrain base texture
Adjust Base Texture Scale (Tiling)
Paint Slots: Click to select for painting. Click slot, then texture in grid to assign.
Finish Editing
Exit terrain mode
Environment
Select Sky from dropdown
Apply Sky
Set scene background
Enter Water Level Y
Set
Add/Update water plane
Remove
Remove water plane
Lighting
Add Point Light
Adds a light source
Select light helper (orb) to edit properties
Adjust Color, Intensity, Distance, Decay