Engine Rebuild v3.9.0
History
Undo (Ctrl+Z)
Redo (Ctrl+Y)
Add Geometry
Add Box
Add Plane
Add Sprite
Add Model
Add Decal Plane
Add Spawner/Trigger
Add Player Start
Add Item Spawn
Add Enemy Spawn
Add Defined Entity
Add Level Trigger
Add Door Trigger
Add Proximity Trigger
Add Light
Add Point Light
Manipulation Mode
Translate (M)
Rotate (O)
Scale (P)
Terrain Tools
Add Terrain Object
Edit Terrain
Editing Mode
Raise
Lower
Smooth
Flatten
Paint
Active Paint Layer:
1
2
3
4
5
Brush Size:
3.0
Brush Strength:
0.1
Flatten Height:
Base Texture
Texture:
Scale (Tiling):
U
V
Apply Base Texture
Paint Textures
Paint Texture 1
Scale:
U
V
Paint Texture 2
Scale:
U
V
Paint Texture 3
Scale:
U
V
Paint Texture 4
Scale:
U
V
Paint Texture 5
Scale:
U
V
Apply All Paint Textures
Finish Terrain Editing
Environment
Sky:
Apply Sky
Water Level (Y):
Set
Remove
Water Texture:
View & Selection
Delete (Del)
Clone (Ctrl+D)
Group (Ctrl+G)
Ungroup (Ctrl+Shift+G)
Snap To Grid
Show Wireframe
Show Grid
Show Light Helpers
Reset View
Textures
Gritty
Select Texture:
Toony
Horror
Selected Properties
Name:
Type: -
Visible
Locked (Triple-click obj to unlock)
Position:
X
Y
Z
Rotation:
X
Y
Z
deg
Scale:
X
Y
Z
PBR Material Properties
Is Collider?
Active Face:
+X
-X
+Y
-Y
+Z
-Z
BaseColor Map:
None
Normal Map:
None
Roughness Map:
None
AO Map:
None
Metalness:
Roughness Factor (no map):
Apply to Face
Apply to All
Texture Scale (Shared):
U
V
Texture Offset (Shared):
U
V
Transparent (Non-PBR)
Alpha Test Threshold (0-1):
Sprite Properties
Apply Texture
Fixed Rotation (vs Billboard)
Scale with Distance
Write to Depth Buffer
Alpha Test Threshold (0-1):
Pivot Point (0-1):
X
Y
Tint Color:
Light Properties
Color:
Intensity:
Distance (0=infinite):
Decay:
Animation
Animation Type:
Translate
Rotate
Target Position Offset:
X
Y
Z
Target Rotation:
X
Y
Z
deg
Set Current Transform as Target
Duration (seconds):
Loop Behaviour:
Play Once
Loop
Ping-Pong
Auto Start on Load
Trigger ID (Optional):
Preview Animation
Clear Animation Data
Plugins
Load Plugin from File...
File
Export JSON
Load JSON
-
Select Model
×
Loading models...
Select Entity
×
Loading entities...
Controls